# Next production prompt - DGs polish

Recommended session setting: GPT-6 Astra, High effort.

Continue Zombies in DGs in the existing Three.js browser project. Bring its presentation and zombie behavior closer to the approved cinematic FPS target, with the real DGs setting, Black Reallyfe survivors, and Foxx, Reese, Honey Bunny and Giselle zombie cast.

Read the updated game skills first: game-dev-playbook, fps-shooter, game-ai, game-feel, threejs-gltf-loading, threejs-materials-lighting, threejs-scene-setup and performance-optimization. Apply guidance to this pinned Three.js project. Preserve source ownership and private Sites hosting.

First deliverable: refine existing zombie movement. Link walk playback to actual travel; stop walking in place against walls and during committed attacks; turn along the shortest arc; navigate solo zombies around existing collision geometry; lock attack direction through its contact window and allow sidesteps to evade; keep persistent leg injuries, directional impacts and continuous ragdoll deaths. Use a small explicit state model and the existing licensed clips. Validate one rig, then all four, solo and four-player authority. Label measured results separately from authored tuning and from COD/Out 4 Blood reference observations.

Next visual deliverables: detailed first-person weapon and coordinated hand animations; a polished DGs entrance-to-club section with reference-based architecture, furniture, PBR surfaces and motivated lighting; stronger spatial sound and restrained effects. Prepare reviewable visual targets for major new art before replacing approved layouts. Reuse installed and approved assets first; request a concrete budget before new paid generation.

Work in focused slices. Test actual imported rigs and visible browser output. Measure performance before claiming optimization. Record current limits and reusable lessons, update the review page and deploy validated changes to the existing private game. Never claim COD-equivalent fidelity or exact animation timing without evidence.
